LU 1992 Stock – Build Log

Construction and History

The 1992 Stock operates on the Central and Waterloo & City lines, having been introduced from 1993 they were built between 1991-1994 by British Rail Engineering Limited (BREL) (Now Bombardier Transportation). The 85 trains were ordered with each train formed of 4, 2 car units. With each unit made with 2 of the following A, B, C, D, E & F lettered cars, usually in the formation of A-B+B-C (D)+C (D)-B+B-A for the Central Line and E-F+F-E for the Waterloo & City Line.
A cars are the Driving Motors (DM) which have a cab for the Train Operator. B & C cars are Non-Driving Motor (NDM) which are motored, without the driving cab but with shunting controls for depot movements. The D cars are essentially B/C cars with the addition of De-icing equipment. In any formation the A cars will be at either end of the train, the F cars are for the Waterloo & City line trains. All the cars on the 1992 Stock are motored, which gives the fastest acceleration at it’s time, if you’ve travelled on the Central Line you’ll have noticed the take off speed can be enough to make unsuspecting passengers lose balance.

In 2011, the 1992 stock got a refresh of the interior and exterior, most notably the cab ends to receive a new look, along with window frames being improved to help with water leaking in. The interior got improved lighting and new seat moquette.

The 1992 stock is to receive another deep overhaul to extend the stocks life until its replacement, which is expected when the ‘New Tube for London’ has been built. The overhaul is expected to improve the stocks failure.

The Aim

I aim to make this train as close to the real thing as possible, with that being said, with the limitations of the intended game(s) there may well be drawbacks. With Auran Trainz, train physics is a thing to be questioned, as with many trains on the game, it seems content creators struggle with “engine specs” as they can’t fully replicate the real trains braking or motoring capability. On top of that, the trains physics (movement feel, weight, traction, etc) feels very arcade like. Whereas, in Train Simulator I can seem to get it to work correctly (I’ve not looked into this whatsoever but judging from the current London Underground stock produced for the game it seems to be possible). With that said, I may look at putting this into the Train Simulator at some stage down the line.

Features I intend to have for Auran Trainz Simulator 2019 will be:
– High detailed body
– LODs (Level of Detail)
– 1992 Stock cab view, with working horizontal strip speedometer, windscreen wipers, etc
– 1992 Stock Engine Spec
– Passenger enabled
– Working Saloon Doors
– Working Cab Doors
– Driving Modes – Restricted Manual & Coded Manual, then down the line: Automatic which is some form of ATO (Automatic Train Operation) / ATP (Automatic Train Protection) but this will need some serious scripts, and I know nothing about scripting at the moment.

Build Log

08/01/2020 – Wireframe screenshot of the DM (A) car
09/01/2020 – Front Cab windows cut out and sized. Work started on Bogies
18/01/2020 – Cab face and shape almost complete, body work started.
18/01/2020 – Bogies being worked on, basic shape completed, additional components to be added next.
21/01/2020 – Render test with colour applied
23/01/2020 – Most of the windows cut out, a little work here and there, detailing beginning on bogies, cab face I feel is close to being done, so to speak.
31/01/2020 – More cab work, along with bogies near completion, rear end of DM unit started.
08/02/2020 – First in-game testing.

Nothing worth than showing in terms of modelling, I have been fine tuning assets for the Waterloo & City line route update. With regards to the 1992 Stock, I did some recordings and am now working on getting the sounds in game for the train.

Feb 2020 – Green/White is non-textured data
29/05/2020 – Render