LU 1992 Stock – Build Log

Construction and History

The 1992 Stock operates on the Central and Waterloo & City lines, having been introduced from 1993 they were built between 1991-1994 by British Rail Engineering Limited (BREL) (Now Bombardier Transportation). 85 trains were ordered with each train formed of 4, 2 car units, with each unit made with 2 of the following A, B, C, D, E & F lettered cars, usually in the formation of A-B+B-C(D)+C(D)-B+B-A for the Central Line and E-F+F-E for the Waterloo & City Line.
A cars are the Driving Motors (DM) which have a cab for the Train Operator. B & C cars are Non-Driving Motor (NDM) which are motored, without the driving cab but with shunting controls for depot movements. D cars are essentially B/C cars with the addition of De-icing equipment. In any formation A cars will be at either end of the train, F cars for the Waterloo & City line trains. All cars on the 1992 Stock are motored, which gives the fastest acceleration at it’s time, if you’ve travelled on the Central Line you’ll have noticed the take off speed can be enough to make unsuspecting passengers lose balance.

The 1992 Stock has had a refresh of both the interior and exterior. Some of the noticeable changes include a new seat moquette, improved lighting and improvements to the window frames. The front of the driving cabs are also being renewed. This includes repairing water ingress and replacing a large number of parts with a much simpler design, saving costs on future work. The new-style front end can be easily identified by the red panelling instead of the original grey. The refresh comes after nearly twenty years of continuous service on the Central line.

In 2011 the 1992 stock got a refresh of the interior and exterior, most notably the cab ends received a new look, along with window frames being improved to help with water leaking in. The interior got improved lighting and new seat moquette.

The 1992 stock is to receive another deep overhaul to extend the stocks life until its replacement, which is expected when the ‘New Tube for London’ has been built. The overhaul is expected to improve the stocks failure

The Aim

I aim to make this train as close to the real thing as possible, that being said, with the limitations of the intended game(s) there may well be drawbacks, with Auran Trainz train physics is a thing to be questioned, as with many trains on the game, it seems content creators struggle with “enginespecs” as they can’t fully replicate the real trains braking or motoring capability, on top of that, the trains physics (movement feel, weight, traction, etc) feels very arcade like. Whereas, in Train Simulator I can seem to get it to work correctly (I’ve not looked into this whatsoever but judging from the current London Underground stock produced for the game it seems to be possible) With that said I may look at putting this into the Train Simulator at some stage down the line.

Features i intend to have for Auran Trainz Simulator 2019 will be:
High detailed body
LODs (Level of Detail)
1992 Stock cab view, with working horizontal strip speedometer, windscreen wipers, etc
1992 Stock Engine Spec
Passenger enabled
Working Saloon Doors
Working Cab Doors
Driving Modes – Restricted Manual & Coded Manual, then down the line: Automatic which is some form of ATO (Automatic Train Operation) / ATP (Automatic Train Protection) but this will need some serious scripts, and i know nothing about scripting at the mo.

Build Log

08/01/2020 – Wireframe screenshot of the DM (A) car
09/01/2020 – Front Cab windows cut out and sized. Work started on Bogies
18/01/2020 – Cab face and shape almost complete, body work started.
18/01/2020 – Bogies being worked on, basic shape completed, additional components to be added next.
21/01/2020 – Render test with colour applied
23/01/2020 – Most of the windows cut out, a little work here and there, detailing beginning on bogies, cab face I feel is close to being done, so to speak.
31/01/2020 – More cab work, along with bogies near completion, rear end of DM unit started.
08/02/2020 – First in-game testing.